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question:You are an AI assistant that follows instruction extremely well. Help as much as you can. Question: Information: - Virgin Interactive Entertainment was the video game publishing division of British conglomerate the Virgin Group. It was formed as Virgin Games Ltd. in 1983. Initially built around a small development team called the Gang of Five, the company grew significantly after purchasing budget label Mastertronic in 1987. - Dune 2000 is a real-time strategy video game, programmed by Intelligent Games and released by Westwood Studios in 1998 for Microsoft Windows. It was later ported to the PlayStation in 1999. It is a partial remake of "Dune II", which is loosely based on Frank Herbert's "Dune" universe. The story of the game is similar to "Dune II", and is continued in "". The game uses a similar game engine to Westwood's "". Although "Dune 2000" was originally intended to be a remake of "Dune II", the plotline differs completely and makes a reference to the execution of Mentat Amon of House Ordos and the replacement of the Harkonnen Mentat from "Dune II", Radnor, by Hayt De Vries. The story is told with full motion video. - Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns. - Microsoft Windows (or simply Windows) is a metafamily of graphical operating systems developed, marketed, and sold by Microsoft. It consists of several families of operating systems, each of which cater to a certain sector of the computing industry with the OS typically associated with IBM PC compatible architecture. Active Windows families include Windows NT, Windows Embedded and Windows Phone; these may encompass subfamilies, e.g. Windows Embedded Compact (Windows CE) or Windows Server. Defunct Windows families include Windows 9x; Windows 10 Mobile is an active product, unrelated to the defunct family Windows Mobile. - Fantasy is a fiction genre set in an imaginary universe, often but not always without any locations, events, or people from the real world. Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic and magical creatures are common in many of these imaginary worlds. Fantasy is generally distinguished from the genres of science fiction and horror by the expectation that it steers clear of scientific and macabre themes, respectively, though there is a great deal of overlap between the three, all of which are subgenres of speculative fiction. - Louis Castle is an American video games designer. Career. Castle co-founded Westwood Studios with Brett Sperry in 1985. Castle remained with Westwood when it was bought by Electronic Arts in 1998 and he was a vice president and General Manager of EA's Blueprint Studio. He was given the second annual Lifetime Achievement Award by the Computer Game Developers Association at the Spotlight Awards in 1999. From 2003 to June 2009, Castle was Vice President of Creative Development at the Los Angeles studio of Electronic Arts. On July 15, 2009, it was announced that Castle would join InstantAction as the new CEO of GarageGames. After InstantAction was shut down in November 2010, Castle went on to become Senior Advisor for Premium FanPage in January 2011, and later joined Zynga as VP of Studios. - Westwood Studios, Inc. was an American video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Westwood Associates and was renamed Westwood Studios when it merged with Virgin Interactive in 1992. The company was bought from Virgin Interactive by Electronic Arts (EA) in 1998, and closed by EA in 2003. - Emperor : Battle for Dune is a Dune video game , released by Westwood Studios on June 12 , 2001 . It is based in Frank Herbert 's science fiction Dune universe . It is the third real - time strategy game set in the Dune universe , following its predecessors , Dune II and Dune 2000 . While Dune II was a totally distinct story to that of Dune , and Dune 2000 was a remake of Dune II , Emperor is a direct sequel to the previous games . In particular , it is a sequel to Dune 2000 , carrying on from where it left off , with several of the characters and actors returning . Like Dune 2000 and many of the other Westwood games that came before it , Emperor features cut scenes filmed with live actors . - Intelligent Games Ltd (often abbreviated IG Ltd or just IG) was a British video game developer based in London, England. The company was founded by Matthew Stibbe in 1988 as The Intelligent Games Co. In 1992, the company was renamed to simply Intelligent Games. Stibbe left the company in July 2000, and it shut its doors near the end of 2002. - Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. As of 2014, Electronic Arts was the world's fourth-largest gaming company by revenue after Tencent, Sony and Microsoft The company sparked controversies over its advertising efforts, and acquisition of other studios. - A video game is an electronic game that involves human or animal interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. - Strategy video games are a video game genre that focuses on skillful thinking and planning to achieve victory. It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics. - Science fiction (often shortened to SF, sci-fi or scifi) is a genre of speculative fiction, typically dealing with imaginative concepts such as futuristic science and technology, space travel, time travel, faster than light travel, parallel universes, and extraterrestrial life. Science fiction often explores the potential consequences of scientific and other innovations, and has been called a "literature of ideas." It usually avoids the supernatural, and unlike the related genre of fantasy, historically science fiction stories were intended to have a grounding in science-based fact or theory at the time the story was created, but this connection is now limited to hard science fiction. - Genre (or ; from French "genre" , "kind" or "sort", from Latin "genus" (stem "gener-"), Greek , "gés") - Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the Mega Drive/Genesis port respectively) is a real-time strategy "Dune" video game developed by Westwood Studios and released by Virgin Interactive in December 1992. It is based upon David Lynch's 1984 movie "Dune", an adaptation of Frank Herbert's science fiction novel of the same name. - House Ordos is a mercantile House in the "Dune" universe as presented in the Westwood Studios "Dune" video games produced from 1992 to 2001. The Ordos have no army of their own, relying on their wealth to recruit mercenaries. The Ordos excel at interfering in the conflict between House Atreides and House Harkonnen. They are known as "the rebellion of Dune". The House is listed in the non-canon "Dune Encyclopedia" (1984) by Willis E. McNelly but has never been mentioned in any of the novels. - Speculative fiction is a broad umbrella genre denoting any narrative fiction with supernatural or futuristic elements; this encompasses the genres of science fiction, fantasy, horror, alternative history, magic realism, and superhero fiction, as well as combinations of the previous genres. It typically strays strongly from reality and so may feature fictional types of beings like mythical creatures and supernatural entities, technologies that do not exist in real life like time machines and interstellar spaceships, or magical or otherwise scientifically inexplicable elements. The term's popularity is sometimes attributed to Robert Heinlein, who referenced it in 1947 in an editorial essay, although there are prior mentions of speculative fiction, or its variant "speculative literature". Given the information, choose the subject and object entities that have the relation of 'developer'. Answer:
answer:The subject entity is "Intelligent Games" and the object entity is "Dune 2000".
question:You are an AI assistant. Provide a detailed answer so user don’t need to search outside to understand the answer. Please answer the following question: You are considering whether to buy a product. You look at the reviews. Would the following review decrease or increase the chances of you buying the product? Review title: The Best... Product review: I did not buy this to grind coffee, I use this grinder to grind flax seedsBob's Red Mill Organic Whole Flaxseed Brown, 24-Ounce Packages (Pack of 4)and sesame seeds so I can mix with the protein isolateNOW Foods Whey Protein Isolate, 100% Pure 5Lbbefore my work outs. It is light, fast and powerful enough that I can flip up and down while it is grinding so I can get a fine powder for my drink. I do not wash the inside of the grinder at all. I only clean it with dry paper towel and once in a while, I apply white vinegar for disinfection but I do wash the cup which is the cap. I have had it since 2008 and it has not burned out yet. One thing that I have noticed is that it will get stuck if I try to grind only sesame seed because sesame seed is extremely oily. I consume flax seed because of the Omega-3 which comes without cholesterol unlike fish so I need to grind both seeds together which balances out since flax is less oily than sesame seed. Bravo. Answer:
answer:After reading the provided review, it would likely increase the chances of you buying the product. This is because the review highlights several positive aspects of the product: 1. Versatility: The reviewer did not use the grinder for its intended purpose (grinding coffee) but instead used it to grind flax and sesame seeds, indicating that the product works well in various applications. 2. Strength and speed: The reviewer mentions that the grinder is light, fast, and powerful enough to provide a fine powder for their drink. 3. Durability: The reviewer notes that they have had the grinder since 2008, and it has not burned out yet, suggesting that the product has a long lifespan and stands up well to regular use. 4. Easy maintenance: The reviewer explains that they clean the grinder with dry paper towels and occasionally use white vinegar for disinfection, indicating that the product's maintenance is straightforward and manageable. However, one minor concern raised in the review is that the grinder may struggle with grinding oily seeds, like sesame seeds, on their own. Despite this small issue, the overall impression of the review is positive, which would increase the chances of you buying the product.
question:You are an AI assistant. Provide a detailed answer so user don’t need to search outside to understand the answer. What would be the ★-rating of this review (★ being the lowest and ★★★★★ being the highest)? "Nais" A:
answer:It is not possible to accurately assign a star rating to the review "Nais" as it provides no context or information about the product or service that is being reviewed. The term "Nais" could be intended as a shorthand version of the word "Nice," which might imply a positive experience. However, without further elaboration and details, one cannot determine a precise star rating.
question:You are an AI assistant. You will be given a task. You must generate a detailed and long answer. In one sentence, describe what the following article is about: It's important to know the signs of a child who is angry or upset so you can help them connect their emotions to verbal or physical cues. Then they can recognize when they're getting upset. These can be expressed verbally or through physical actions. Here are a few to watch out for: Clenched fists Tension or holding themselves tightly Angry facial expressions Stomping Verbal outbursts such as yelling and cursing One of the simplest fixes for an upset child is to make sure their basic needs are met. Here's a list of some basic needs that most children require: Physical needs such as not being hungry, cold, or tired. Attention. Children need attention from caregivers and people around them. Read them a book or play games together. Stimulation. Children need novel stimulation in order to thrive. New toys, friends, and activities can help them avoid emotional problems. Feeling safe and security. If your home is chaotic, they may act out because of feeling insecure. Laughter is a great way to break tension and release difficult emotions after the child has calmed down. Do something that makes the child laugh. Just make sure they don't think you're laughing at them, and also make sure it's an appropriate time to lighten the mood (not, for example, in the middle of a big argument). Here are some things you can do: Tell a joke. Watch a funny TV show or read a funny book together. Make funny faces. This is most effective with younger children. Touch is known to calm nerves, especially if it's coming from a loving, trusted source. Hugging and embracing release oxytocin in the body, which is the "bonding hormone." This hormone reduces stress levels and increases positive feelings. If a child is upset and overwhelmed, offer plenty of touch in order to help them recover and show him that you're a trustworthy source of comfort. Don't restrain the child, even accidentally. This can increase their feelings of powerlessness, and teach them that they need someone else to control their behavior. Stressful situations can reduce anyone to an emotional mess, adults as well as children. Sometimes the most effective approach is to remove the child from the distress. For example, if they throw a tantrum over wanting something in a store, exit the store as quickly as possible. You can deal with the behavior afterward; your first step should be to reduce the intensity of the situation, if possible. This will make it easier for everyone involved. It's not out of the ordinary for kids to use physical aggression to try and get what they want. If a child tends to act out physically, try to get them to channel their energy into other ways of expressing themselves. Reward them when they tell you what's wrong or draw an angry picture rather than becoming violent. Lashing out physically is a form of communication that some children learn can be effective. Make sure not to reinforce the behavior by giving in to their demands or allowing them to be violent without consequences. Don't forget to keep your own safety in mind. Pacify a violent child if you can. Take steps to prevent injury. If they attack if you get close, then don't get in their personal space. Wait until they are calm enough to be approached. Absolutely avoid responding with physical aggression of your own. This will teach them that it's an effective way to communicate and get what they want. Contact a therapist who specializes in treating children if physical aggression is a common event and is violent. Children can be predictable in getting angry and upset. Pay specific attention to "trouble times" with the child, such as right before bed or when they need to do homework. Be extra sensitive and aware of the child's feelings in these moments. You don't need to make excuses for them, but it's helpful to be aware of these higher stress times. Prepare in advance if the child regularly has issues handling a particular behavior. Create a game-plan for how to react so that you can avoid spur of the moment decisions. It's more effective to reinforce the things the child does right than to punish bad behavior. You can't always avoid punishment, but if possible, wait for your child to do something right and then encourage that behavior. Here are some ways you can reward good behavior: Use nonverbal communication. Head nods, smiles, and hugs are an effective way to reinforce behavior and better the relationship without needing to spend money. Provide extra positive attention. Be specific with verbal praise. If the child does well on a test, tell them "I'm proud of you for working hard on this test." It's a great idea to show your child how to calm themselves down during moments of anger and being upset. These skills will make things easier for you and teach them to manage their emotions early, so that they are less likely to develop emotional problems later on in life. Here are some suggestions for things to teach: Apply deep pressure. This could mean asking for a back rub from a loved one, giving themselves a hand massage, wrapping themselves tightly in a blanket, or using a weighted lap pad or blanket. Offer drawing, painting, or coloring materials. This can help them focus on something other than being upset while also giving them an outlet for their emotions. Show him the same deep breathing techniques that you use. You can make it playful by exaggerating the bodily movements. Provide a calming item or favorite stuffed animal that they can touch or hug when upset. If they are scared to be away from home, you can provide a small reminder of safety that they can carry in their pocket, and they can can touch or look at when feeling sad or anxious.
answer:The article emphasizes the importance of recognizing the signs of anger or upset in children and provides various strategies to help them manage their emotions. These strategies include ensuring the child's basic needs are met, using laughter to break tension, incorporating physical touch, removing the child from stressful situations, redirecting aggressive behaviors, being mindful of trouble times, rewarding good behavior, and teaching self-calming techniques. It also highlights the need for parents to be aware of their own safety and seek professional help for children exhibiting consistent violent behavior.