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question:You are an AI assistant. User will you give you a task. Your goal is to complete the task as faithfully as you can. While performing the task think step-by-step and justify your steps. Information: - Home computers were a class of microcomputers entering the market in 1977, and becoming common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user. These computers were a distinct market segment that typically cost much less than business, scientific or engineering-oriented computers of the time such as the IBM PC, and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporaneous business computers. Their most common uses were playing video games, but they were also regularly used for word processing, doing homework, and programming. - The Temple of Elemental Evil is a 2003 role - playing video game by Troika Games . It is a remake of the classic Dungeons & Dragons adventure of the same title using the 3.5 edition rules . This is the only video game to take place in the Greyhawk campaign setting , and the first video game to implement the 3.5 edition rule set . The game was published by Atari , who then held the interactive rights of the Dungeons & Dragons franchise . The Temple of Elemental Evil was released in autumn of 2003 and was criticized for stability issues and other bugs . The turn - based tactical combat , however , was generally thought to be implemented well , and is arguably the most faithful representation of the then - current tabletop role - playing game ( `` 3.5e '' ) rules in a video game . - Troika Games was a video game developer co-founded by Jason Anderson, Tim Cain and Leonard Boyarsky. The company was focused on role-playing video games between 1998 and 2005, best known for "" and "". - Atari Interactive is a name used by several separate groups and corporations since the mid-1990s. In 1996, it was the name of Atari Corporation's PC publishing division, bringing games like the Atari Jaguar's "Tempest 2000" to the PC platform. From 1998 to 2001, Atari Interactive, Inc. was the name of the corporate entity that held the Atari properties purchased from JTS by Hasbro in 1998, and functioned as the retro publishing subsidiary of Hasbro Interactive. It is currently the name of a wholly owned subsidiary of Atari, SA (formerly Infogrames), who is the current owner of the Atari brand and various other properties formerly belonging to Hasbro Interactive. It was formed in 2001, when IESA acquired Hasbro Interactive and proceeded to rename it to Infogrames Interactive. In 2003, IESA then changed the company name entirely to Atari Interactive, Inc. as part of its worldwide reorganization to focus on use of the Atari brand. - Pong is one of the earliest arcade video games and the very first sports arcade video game. It is a table tennis sports game featuring simple two-dimensional graphics. While other arcade video games such as "Computer Space" came before it, "Pong" was one of the first video games to reach mainstream popularity. The aim is to defeat an opponent in a simulated table-tennis game by earning a higher score. The game was originally manufactured by Atari, which released it in 1972. Allan Alcorn created "Pong" as a training exercise assigned to him by Atari co-founder Nolan Bushnell. Bushnell based the idea on an electronic ping-pong game included in the Magnavox Odyssey, which later resulted in a lawsuit against Atari. Surprised by the quality of Alcorn's work, Bushnell and Atari co-founder Ted Dabney decided to manufacture the game. - A role-playing video game (commonly referred to as role-playing game or RPG, and in the past was also known as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in pen-and-paper role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Since the 1980s, Role-playing is the most commercially viable video game genre in Japan, and has more market share of any other genre in the japanese gaming industry, although in the 2010s first-person shooters and western iOS and Android games were becoming rapidly and increasingly popular in that country. - An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost. - Ted Dabney is the co-founder of Syzygy and Atari. While working at Ampex Dabney met Nolan Bushnell and the two jointly created Syzygy with their first product being "Computer Space", which was manufactured and sold by Nutting Associates. Following Computer Space, Ted Dabney's video circuit that was created for Computer Space was used by Al Alcorn to create "Pong", with assistance from Dabney and Bushnell. Dabney remained out of the public eye after departing Atari and his role in creating the first commercially produced coin-op video game as well as Syzygy and Atari was often omitted or marginalized with several myths attached. Dabney appeared on the RetroGaming Roundup podcast in October 2010 and told his story in a two-hour interview. - Tim Cain is an American video game developer best known as the producer, lead programmer and one of the main designers of the 1997 computer game "Fallout". In 2009 he was chosen by IGN as one of the top 100 game creators of all time. - Atari is a corporate and brand name owned by several entities since its inception in 1972, currently by Atari Interactive, a subsidiary of the French publisher Atari, SA (ASA). The original Atari, Inc. founded in 1972 by Nolan Bushnell and Ted Dabney was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as "Pong" and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. - Leonard Boyarsky is an American computer game designer and visual artist best known for being one of the key designers of the video games "Fallout" and "Diablo III". - Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Primarily responsible for the formation of the video arcade and modern video game industries, the company was closed and its assets split in 1984 as a direct result of the North American video game crash of 1983. - Atari, SA (ASA) is an international French holding company headquartered in Paris, France. It was originally called Infogrames Entertainment, SA (IESA). Its subsidiaries include Atari London Studio, Atari Interactive and Atari, Inc.. Because of continuing pressures upon the company, and difficulty finding investors, it sought bankruptcy protection under French law in January 2013; its subsidiaries in the United States have sought Chapter 11 bankruptcy protection there as well. All three subsidiaries have since exited bankruptcy, and are all going through a vigorous turnaround campaign. - Nolan Kay Bushnell (born February 5, 1943) is an American electrical engineer and businessman. He established Atari, Inc. and the Chuck E. Cheese's Pizza-Time Theaters chain. Bushnell has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News Innovator of the Year award, and was named one of "Newsweek"s "50 Men Who Changed America." Bushnell has started more than twenty companies and is one of the founding fathers of the video game industry. He is currently on the board of Anti-Aging Games, but his latest venture is an educational software company called Brainrush that is using video game technology in educational software, incorporating real brain science, in a way that Bushnell believes will fundamentally change education. Nolan, who is co-founder and chairman of Brainrush, believes that Brainrush will be his biggest success. - The Atari 2600 (or Atari VCS before 1982) is a home video game console by Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and ROM cartridges containing game code, a format first used with the Fairchild Channel F video game console in 1976. This format contrasts with the older model of having non-microprocessor dedicated hardware, which could only play the games that were physically built into the unit. After reading the paragraphs above, choose the best answer for the entity that related to 'the temple of elemental evil ' with the relationship of 'designer'. Choices: - 1990s - atari - ibm - leonard boyarsky - major - nolan bushnell - tim cain

answer:The best answer for the entity related to 'the temple of elemental evil' with the relationship of 'designer' is: - Tim Cain

question:You are an AI assistant. User will you give you a task. Your goal is to complete the task as faithfully as you can. While performing the task think step-by-step and justify your steps. Definition: In this task you are given an anecdote, which recount a complex ethical situation. The question you are given is, has the author of the anecdote acted ethically? answer this question with "RIGHT" or "WRONG". Input: Sorry for any weird formatting, I'm on mobile. I'll try to keep this as brief as possible, but it's still pretty damn long, so apologies in advance. I'm a sophomore in college and my birthday was late in January. Towards the beginning of the month during break I had asked my mom if they would be able to come down to campus around my birthday and do something with me and my friends. I wasn't sure if financially they could, as a couple things had happened that made money more of a concern than usual. She told me not to worry about that and to figure out what I wanted to do. Over the next few weeks I had a lot to do - with classes starting, research, my grading job, and trying to find time for my friends and a little for myself I was pretty busy. Because of this I kept forgetting to figure out what I wanted to do when they came. My mom continued asking every few days or so, but I kept forgetting (this is a common problem with me and it's really frustrating, it leads to issues for me sometimes). I should also note that I'll miss calls or texts from them a decent amount because I'm not around my phone often, but at home I'm more attentive to it because I have much more free time. This frustrates my parents, especially my mom, as they think I don't pay attention to them. Anyway, it got a to few days before the weekend before my birthday, and my parents told me they couldn't make it that morning and would come next weekend. I decided that week that I wanted to either go bowling or play mini golf, depending on what worked best for everyone. I told my mom, and she said I needed to figure out which for sure, what time, who was coming, if anyone needed a ride, etc. I'd say this was about Monday, maybe? I was busy throughout the week and didn't have much time to talk to people, alongside the fact that I would constantly forget only to remember later and feel anxious about it. This all finally came to a head last night, where my mom snapped. Something important is that she has some anger issues. She would never hurt me or anything, but she gets extremely angry and screams. Well, that's what happened. I was with my girlfriend in bed late at night and had forgotten my phone in a different room. I remembered it and went to grab it. Then I saw my mom had texted me several times and tried to call me 10 times in the span of two minutes. I should also note that using Tasker I had it set up on my phone so that if I shook my phone, it would mute all sound and automatically reject calls. I had left it on before I left my phone, so no sound was being played and all calls were being rejected. So I shit myself out of terror and called her immediately. She then yelled at me for 7 minutes about how I didn't care about her or my dad and that I was being disrespectful for not getting back to her sooner. There was more she said, but I've forgotten most due to a bit of overload and just generally being forgetful. She concluded by asking why if I don't care, she should care and said something else after that. I couldn't hear the last part because I was exhausted, so I asked what she said and apologized saying that I was tired and missed it. Then she said "You know what? I'm done. BYE!" and hung up on me. My girlfriend and I talked about it, and I turned my volume on anticipating that I would get a call back. About 20 minutes later I did. I can't remember much of that call, just that it was upsetting. At one point I know she said if I disrespected her like that again she would keep my truck (which is being repaired - they're paying for the repairs if that matters), break my phone, bring me home every weekend, and at some other point she said she'd break my fingers (dont remember how that came up? It was still while saying basically that I had better never do that again. I should also clarify that my mom has never hurt me and I know she wont, even if she threatens to sometimes when she gets really angry). Those were the most intense things, but the rest of the call was also pretty bad. Sorry I can't give more of it. Earlier today my Dad called to figure out what I had wanted to do. I told him what I had planned and we put together the last parts (ended up being bowling if anyone cares). He was also angry about how I had waited until the last minute and yelled at me a bit too, though it wasn't nearly as bad as with my mom. He basically was telling me how frustrating it was to not be able to contact me when they need me, and that it seems like I don't care about them. He did say they wanted to do this for me and see me but it seemed like I didn't care at all. In addition he said I was stressing my mom out because they didn't know what was going on yet, that my mom was already feeling sick and that was making it worse, and that they spent an hour last night talking about me and this whole thing when they could've been sleeping. My mom was there too and said something along the lines of how I only want their money and don't give a damn about them. After a bit of that we hung up, and that's where I am now. So, I'm a bit conflicted. On one hand, I really should've figured things out earlier. I meant to, I just was busy and kept forgetting, though my parents say that's not an excuse. I can be pretty bad about getting back to them sometimes. Usually I'll respond within a day, but once in a while I'll miss it for longer. I can see how that would be frustrating. But on the other hand, I feel like they, especially my mom, went way overboard and that it wasnt nearly bad enough to justify that kind of response. This sort of thing happens somewhat often and I usually feel conflicted about it. I've wanted to post before, but never did until now. So, AITA? Output:

answer:WRONG

question:You are a helpful assistant, who always provide explanation. Think like you are answering to a five year old. Here is a dialogue: Ike: Have you seen the game yesterday? Mitch: I haven't, wanna catch up on Saturday? Ike: I can rewatch it with you! It was awesome Gus: I'm down to watch it too Mitch: That sounds great, nice squad Ike: how about 5pm? Mitch: let's do 6, gotta pick up kiddos from the pool at 5 Ike: sounds good for me Gus: Perfect What were they talking about?

answer:Ike, Mitch, and Gus were talking about a game that was played yesterday. Ike had watched the game and thought it was awesome. Mitch missed it, so they are planning to catch up and watch it together on Saturday. Gus also wants to join them. They are discussing what time to watch the game and decide on 6pm because Mitch has to pick up his kids from the pool at 5pm.

question:You are an AI assistant. User will you give you a task. Your goal is to complete the task as faithfully as you can. While performing the task think step-by-step and justify your steps. Is it possible to get pregnant 2 days after ovulation? Is it possible to get pregnant if my boyfriend ejaculated 6 days before ovulation? Multi-choice problem: Would you say that these questions are the same? OPT: --no --yes

answer:To answer these questions, let's first understand the fertility window and the lifespan of sperm and egg. 1. Is it possible to get pregnant 2 days after ovulation? Step 1: Determine the lifespan of the egg After ovulation, the egg is viable and can be fertilized for up to 24 hours. Step 2: Consider the timing Since the question asks about the possibility of getting pregnant 2 days (48 hours) after ovulation, it implies that the egg would no longer be viable because it would have surpassed its 24-hour lifespan. Step 3: Answer the question It is unlikely to get pregnant 2 days after ovulation because the egg would no longer be viable. 2. Is it possible to get pregnant if my boyfriend ejaculated 6 days before ovulation? Step 1: Determine the lifespan of sperm Sperm can survive in the female reproductive tract for up to 3 to 5 days. Step 2: Consider the timing Since the question asks about the possibility of getting pregnant if the ejaculation occurred 6 days prior to ovulation, it implies that the sperm would have likely surpassed its lifespan and would not be available to fertilize the egg. Step 3: Answer the question It is unlikely to get pregnant if your boyfriend ejaculated 6 days before ovulation because the sperm would likely no longer be viable by the time of ovulation. Multi-choice problem: Would you say that these questions are the same? OPT: --no --yes Answer: --no The questions are different because they ask about the likelihood of getting pregnant at different times in relation to ovulation - one refers to 2 days after ovulation, while the other refers to 6 days before ovulation.

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